I personally can put up with a lot in the interest of a compelling story or mechanics, so let’s focus on the mechanics for a bit and see how compelling they might be – at least at first glance. Everyone has different standards for this sort of thing, so my recommendation is that if you are the type of player for whom bad framerates or graphics is an issue, do your research and watch some footage prior to picking up the game. These are largely visual glitches that, while annoying, have never gotten to the point of preventing me from playing the game. Pop-in occurs frequently and there are times when the camera gets wonky and you can see through elements of the world, or those elements begin to overlap or clip into each other. NPCs or Pokemon more than two feet from your character become models from a stop motion animation. From a technical standpoint, Pokemon Violet is held together with rubber bands and chewing gum. It’s all a solid base on which to build a Pokemon adventure, but a premise is only worth as much as its execution.īy this point you’ve probably heard tales and seen videos of exactly what that execution looks like. The context of the gym challenge also becomes more like a trade certification, a specialized path for students interested in that calling with the rank of “champion” representing that you have passed a standardized curriculum. Tying it to the academy in Paldea makes significantly more sense – having a central location organizing and overseeing this process ensures that the kids have the resources they need to succeed, a safe home base to return to, reasonable boundaries with regards to their safety, and why the heck a parent would be okay with any of this. Often in Pokemon you play a child who is sent out on their own for no real reason other than “that’s just how it is here.” The gym challenge is a journey of self discovery that’s cultural but seems highly impractical. This section prior to the treasure hunt will be the basis of my first impressions.Īs the setup for an adventure, I find the academy premise to be a solid one. Prior to the treasure hunt, though, the game has an introductory section where you get a taste of how exploration and capturing work. In total there are eighteen challenges to overcome: one per Pokemon type, with each challenge aligned with a specific type. Your character specifically has three tasks that guide this treasure hunt: beating the region’s eight gyms, five titans, and the five squad leaders of a group of school troublemakers called Team Star. Under the guise of discovering one’s own treasure, the students are sent out to explore Paldea on a journey of self discovery. The biggest event of the year is an independent study project called the Treasure Hunt. Paldea’s defining feature is an academy smack in the middle – young folks from all across the region come to the school in order to study a variety of subjects from biology to home economics to the art of Pokemon battles. Pokemon Violet follows the journey of a young person who has just moved to the Paldea region, a region inspired by the European peninsula where Spain and Portugal are located. My biggest points of reference for the Pokemon series are its mainline entries. I say all this to establish that my evaluation of my experience of Violet comes from the perspective of someone who knows what Arceus promised but not the quality of its execution. I didn’t play Arceus specifically because I knew Scarlet and Violet were coming it felt like too much Pokemon in a year for me, and some concerns about the structure of Arceus in terms of the post game convinced me to stay away from it. ![]() While I did play and write about Pokemon Sword, earlier this year Pokemon Legends Arceus offered an experience that by all accounts revolutionized the Pokemon formula with regards to the capture mechanics, traversal, and the Pokedex system. I am not well positioned to share an informed perspective on Pokemon Violet.
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